Item: Blight Breath

Level12
Rarity
Common
CategoryOther
Price350 gp
UsageHeld in one hand
PublicationPathfinder Rage of Elements

Activate 1 (manipulate)


This foul-smelling bottle contains compressed, noxious fumes. After you inhale the odious gases of the blight breath, you gain resistance 10 to poison for as long as you hold your breath. You can exhale the blight breath as a single action. The resulting spray of noxious fumes deals 10d6 poison damage to each creature in a 15-foot cone, with a DC 29 Basic Reflex save

Effect: Blight Breath


Trait Effects

Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.

Bottled Breath: Bottles of breath are enchanted bottles of cloud and mist, first developed by the denizens of the Plane of Air. You can Activate an item with the bottled breath trait as you inhale it or cause another creature to inhale it. You can make another creature inhale bottled breath only if that creature is within reach and willing or so helpless that it can't resist. You usually need only one hand to consume a bottled breath or make another creature inhale it. The bottled breath is held in a user's lungs, and its effects last as long as the user holds its breath. This is typically a maximum number of rounds equal to 5 + its Constitution modifier, but this time can be reduced due to the creature's actions or it taking damage, or extended by abilities that increase the amount of time a creature can hold its breath. Some bottled breath consumables have a special effect when you exhale them. Since you're exhaling the breath, doing this expends the item.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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