Item: One Day's Breath
This glass bottle holds breezes captured from the heart of the Plane of Air. When you inhale the bottle's contents, the air fills your lungs so completely that you no longer need to breathe, at least for a time. While the effect lasts, you also gain a status bonus against inhaled threats, such as inhaled poisons. If you spend 1 Mythic Point when you activate the day's breath, you inhale so deeply that you increase the effect's duration.
You don't need to breathe for 24 hours. While the effect lasts, you gain a +1 status bonus to saves against inhaled threats. If you spend 1 Mythic Point, you don't need to breathe for 7 days.
Trait Effects
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Three Day's Breath | 11 | Rare |
| Ten Day's Breath | 15 | Rare |
| Frost Breath | 7 | Common |
| Spun Cloud (Black) | 7 | Common |
| Spun Cloud (Blue) | 6 | Common |
| Spun Cloud (Red) | 8 | Common |
| Wind Ocarina | 6 | Common |
| Spun Cloud (Green) | 9 | Common |
| Storm Breath | 9 | Common |
| Blight Breath | 12 | Common |
| Spun Cloud (White) | 2 | Common |
| Effortless Garden | 14 | Rare |
| Blooming Lotus Seed Pod | 7 | Uncommon |
| Camp Shroud (Lesser) | 7 | Uncommon |
| Candle of Revealing | 7 | Common |
| Chroma Kaleidoscope | 7 | Common |
| Clinging Bubbles (Moderate) | 7 | Common |
| Energizing Treat | 7 | Common |
| Energy Toxin Bottle | 7 | Rare |
| Ethereal Crescent (Greater) | 7 | Common |