Item: Nimbus Breath

Level8
Rarity
Common
CategoryOther
Price80 gp
UsageHeld in one hand
PublicationPathfinder Rage of Elements

Activate 1 (manipulate)


The dwarves of Cloudspire Citadel in Golarion's Mwangi Expanse create bottles of nimbus breath by capturing and bottling the fluffiest nimbus clouds from the lairs of cloud dragons. After harvesting the cloud, the bottle must sit at the peak of the tallest mountain for 10 days and 10 nights, pelted by all forms of weather. Nimbus breaths can also be created by capturing clouds on other planes, such as those found on the Plane of Air or in the highest peaks of Celestia.

After you inhale the nimbus breath, you gain resistance 5 to electricity and are affected by Fly as long as you hold your breath.

You can exhale the breath as a single action to create a Gust Of Wind (DC 24) from your mouth. If you're airborne when the cloud expires, you float gently to the ground at 60 feet per round and don't take damage from this fall.

Effect: Nimbus Breath


Trait Effects

Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.

Bottled Breath: Bottles of breath are enchanted bottles of cloud and mist, first developed by the denizens of the Plane of Air. You can Activate an item with the bottled breath trait as you inhale it or cause another creature to inhale it. You can make another creature inhale bottled breath only if that creature is within reach and willing or so helpless that it can't resist. You usually need only one hand to consume a bottled breath or make another creature inhale it. The bottled breath is held in a user's lungs, and its effects last as long as the user holds its breath. This is typically a maximum number of rounds equal to 5 + its Constitution modifier, but this time can be reduced due to the creature's actions or it taking damage, or extended by abilities that increase the amount of time a creature can hold its breath. Some bottled breath consumables have a special effect when you exhale them. Since you're exhaling the breath, doing this expends the item.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.


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