Item: Impelling Symbol
Activate F (concentrate)
Trigger You Cast a Spell that restores Hit Points to another creature.
This simple religious symbol bolsters you when you help others. When you activate it, you gain a number of temporary Hit Points equal to your level plus the rank of the spell you cast. These temporary Hit Points last for 1 minute.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Vitality: Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy. These planes are awash with life energy. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense. At the end of each round, an undead creature takes at least minor vitality environmental damage. In the strongest areas of a vitality plane, they could take moderate or even major vitality damage instead. While this might seem safe for living creatures, vitality planes present a different danger. Living creatures regain an amount of HP each round equal to the environmental damage undead take in the same area. If this would bring the living creature above their maximum HP, any excess becomes temporary HP. Unlike normal, these temporary HP combine with each other, and they last until the creature leaves the plane. If a creature’s temporary HP from a vitality plane ever exceeds its maximum HP, it explodes in a burst of overloaded vitality energy, spreading across the area to birth new souls.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Pyrefeather Token | 3 | Uncommon |
| Alloy Orb (Standard-Grade) | 8 | Common |
| Ferrofluid Urchin (Lesser) | 7 | Common |
| Horned Lion Amulet | 9 | Uncommon |
| Thorn of Milani (Moderate) | 7 | Uncommon |
| Skitter Knot (Lesser) | 6 | Rare |
| Ferrofluid Urchin (Moderate) | 11 | Common |
| Sakura's Sprig | 5 | Rare |
| Sanctified Beans | 11 | Uncommon |
| Skitter Knot (Greater) | 11 | Rare |
| Alloy Orb (Exquisite Standard-Grade) | 12 | Uncommon |
| Alloy Orb (Low-Grade) | 3 | Common |
| Thorn of Milani (Lesser) | 3 | Uncommon |
| Ferrofluid Urchin (Greater) | 15 | Common |
| Alloy Orb (High-Grade) | 16 | Common |
| Skitter Knot (Major) | 16 | Rare |
| Alloy Orb (Exquisite High-Grade) | 18 | Uncommon |
| Barricade Stone (Cube) | 8 | Uncommon |
| Brine Dragon Scale | 8 | Uncommon |
| Candle of Truth | 8 | Uncommon |