Item: Soul Cage
As you Craft your soul cage, you trap your soul within it, an integral part of the complicated process of becoming a lich. When you're destroyed, your soul flees to the soul cage, which rebuilds your undead body over the course of 1d10 days. Afterward, you manifest next to the soul cage, fully healed and in a new body (lacking any equipment you had on your old body). Only destroying your soul cage can prevent you from returning.
You choose the form of your soul cage when you Craft it. A few options include a miniature cage, a ring, an amulet, or a crown. Work with your GM to adjust the usage and Bulk as needed, though a soul cage is rarely more than light Bulk. The soul cage has Hardness 9 and 36 HP.
If your soul cage is destroyed but you aren't, you can attempt to find your soul and trap it again, building a new soul cage. This is no trivial feat and often takes an entire adventure to accomplish. If you don't cage your soul again, you suffer a long decline.
Craft Requirements You have Lich Dedication.
Trait Effects
Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Lich Soul Cage | 12 | Rare | 1600 gp |
| Cyrusian Wand (5th-Rank Spell) | 12 | Rare | 2000 gp |
| Ring of Wizardry (Type III) | 12 | Uncommon | 2000 gp |
| Rune of Sin | 12 | Uncommon | 1700 gp |
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Master Magus Ring | 11 | Common | 1250 gp |
| Accolade Robe | 10 | Common | 1000 gp |
| Cyrusian Wand (4th-Rank Spell) | 10 | Rare | 1000 gp |
| Cyrusian Wand (6th-Rank Spell) | 14 | Rare | 4500 gp |
| Emerald Fulcrum Lens | 10 | Unique | 1000 gp |
| Ghastly Cauldron | 10 | Uncommon | 900 gp |
| Ring of Wizardry (Type II) | 10 | Uncommon | 1000 gp |
| Ring of Wizardry (Type IV) | 14 | Uncommon | 4500 gp |
| Witch Token | 10 | Uncommon | - |
| Decaying (Greater) | 15 | Common | 6500 gp |
| Demilich Eye Gem | 15 | Rare | 3000 gp |
| Guise of the Smirking Devil | 9 | Common | 700 gp |
| Mage's Hat (Greater) | 9 | Common | 650 gp |
| Sanguine Fang | 9 | Common | 650 gp |
| Sanguine Fang (Major) | 15 | Common | 5750 gp |