Item: Witch Token

Level10
Rarity
Uncommon
Price-
UsageWorn
PublicationPathfinder #190: The ChoosingLegacy

When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of rank 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes 9d8 mental damage (DC 29 Basic Will).


Trait Effects

Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).


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