Item: Emerald Fulcrum Lens
This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain void healing and Harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways.
Activate 2 Interact (healing)
Frequency once per day
Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round.
Effect: Emerald Fulcrum Lens (Saving Throw)
Activate 2 Interact (attack, possession)
While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Occult: This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity |
|---|---|---|
| Entertainer's Cincture | 10 | Common |
| Ghastly Cauldron | 10 | Uncommon |
| Accompaniment Cloak | 11 | Common |
| Crimson Fulcrum Lens | 9 | Unique |
| Guise of the Smirking Devil | 9 | Common |
| Heartstone | 9 | Common |
| Humbug Pocket | 9 | Common |
| Malefic Mirror | 11 | Rare |
| Mask of Uncanny Breath | 11 | Common |
| Ochre Fulcrum Lens | 11 | Unique |
| Pendant of the Occult (Greater) | 9 | Common |
| Zarothrask's Contract | 9 | Rare |
| Cloak of Illusions (Greater) | 12 | Common |
| Ebon Fulcrum Lens | 12 | Unique |
| Smoky Hag Eye | 8 | Rare |
| Cloak of Illusions | 7 | Common |
| Hellfire Boots | 13 | Common |
| Skarja's Heartstone | 13 | Uncommon |
| Stony Hag Eye | 6 | Rare |
| Earthglide Cloak | 15 | Common |