Item: Ebon Fulcrum Lens

Level12
Rarity
Unique
Price2000 gp
UsageHeld in one hand
PublicationPathfinder Abomination Vaults Hardcover CompilationLegacy

This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and carry the Ebon Fulcrum Lens. While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are Drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power).

Effect: Ebon Fulcrum Lens (Incorporeal)


Activate R envision

Frequency once per day

Requirements At least one glimmer remains in the Ebon Fulcrum Lens

Prerequisites you have the rejuvenation ability

Trigger you would be destroyed and are able to rejuvenate

Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1.

Effect: Ebon Fulcrum Lens (Reaction)


Activate 2 Interact

Frequency once per day

Requirements At least one glimmer remains in the Ebon Fulcrum Lens

Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're Quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have.

Effect: Ebon Fulcrum Lens (2 Action)


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Occult: This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.


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