Item: Sacred Valkyrie Helm

Level19
Rarity
Rare
Price40000 gp
UsageWornheadwear
PublicationPathfinder #206: Bring the House Down

Lightning crackles from the wings flanking this helm, which is emblazoned with images of valkyries in the service of benevolent deities. You gain a +3 item bonus to Athletics checks and gain electricity resistance 20. When you invest in the helm, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher score. If you are unholy, you become Drained 2 as long as you wear the helm.

Activate—Path of the Pegasus 10 minutes (concentrate)

Frequency once per day


Effect The sacred valkyrie helm casts interplanar teleport to your specifications. When you start this activation, each creature you target with this spell mounts a conjured pegasus who then carries them through reality to arrive at the specified location; each affected creature experiences the 10-minute activation as a kaleidoscopic ride through strange worlds and realities atop a pegasus's back.

Activate—Storm's Arms 2 (concentrate, manipulate)

Frequency once per day


Effect The helm casts a 9th-rank weapon storm to your specifications. At your option, all damage caused by this spell is electricity damage—in this option, the duplicated weapons created by the spell appear to be made of lightning.


Trait Effects

Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.

Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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