Item: Mercurial Mantle
This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to Acrobatics and Stealth, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement.
When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value.
Activate—Cunning Dodge R (manipulate)
Frequency once per hour
Trigger An enemy misses you with a melee Strike
Effect You slip around the attacking creature with ease. You Step, without moving out of the triggering enemy's reach, and then make a melee Strike against the triggering enemy if it's within your reach. If you do make a Strike, the target attempts a DC 38 Perception check before you roll.
Failure This creature is Off Guard against the Strike.
Critical Failure This creature is off-guard against all your attacks until the end of its next turn.
Activate—Wandering Twirl 2 (concentrate, teleportation)
Frequency once per day
Effect The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Archivist's Gaze | 18 | Common | 24000 gp |
| Emberheart | 18 | Common | 24000 gp |
| Mask of Allure | 18 | Common | 24000 gp |
| Purloining Cloak | 18 | Rare | 24000 gp |
| Razmiri Mask (Porcelain) | 18 | Common | - |
| Sage's Lash | 18 | Common | 24000 gp |
| Sandals of the Stag | 18 | Common | 24000 gp |
| Titan's Grasp | 18 | Common | 24000 gp |
| Amulet of the Third Eye | 17 | Common | 15000 gp |
| Angelic Opera Cloak | 19 | Rare | 40000 gp |
| Anklets of Alacrity | 17 | Common | 15000 gp |
| Armbands of the Gorgon | 17 | Common | 15000 gp |
| Artificer Spectacles | 17 | Common | 15000 gp |
| Avalanche Boots | 17 | Common | 15000 gp |
| Bangles of Crowns | 17 | Rare | 15000 gp |
| Belt of Long Life | 17 | Common | 15000 gp |
| Bracers of Hammers | 17 | Rare | 15000 gp |
| Bracers of Strength | 17 | Common | 15000 gp |
| Choral Toga | 19 | Rare | 40000 gp |
| Circlet of Persuasion | 17 | Common | 15000 gp |