Item: Mantle of Amazing Health
This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against disease and poison. When you invest the mantle, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value.
Activate R (manipulate)
Frequency once per round
Trigger You take damage
Effect Drawing the cloak around you, you reduce the damage taken by 10.
Activate 2 (concentrate, manipulate)
Frequency once per hour
Effect If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the effect. If that saving throw succeeds, you end the effect of either the poison or disease no matter the stage of the affliction. Furthermore, you gain immunity to that poison or disease for 24 hours.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Angelic Opera Cloak | 19 | Rare |
| Choral Toga | 19 | Rare |
| Draconal Mask | 19 | Rare |
| Golden Gloves | 19 | Rare |
| Sacred Valkyrie Helm | 19 | Rare |
| Shadowmist Cape | 19 | Common |
| Silvanshee Collar | 19 | Rare |
| Anima Robe (Heroic) | 20 | Unique |
| Archivist's Gaze | 18 | Common |
| Beguiling Crown | 20 | Uncommon |
| Emberheart | 18 | Common |
| Guiding Star Orb (Heroic) | 20 | Unique |
| Laurel of the Empath | 20 | Common |
| Mask of Allure | 18 | Common |
| Mercurial Mantle | 18 | Common |
| Purloining Cloak | 18 | Rare |
| Razmiri Mask (Porcelain) | 18 | Common |
| Sage's Lash | 18 | Common |
| Sandals of the Stag | 18 | Common |
| Titan's Grasp | 18 | Common |