Item: Runeveil Ammunition
Ammunition any
Activate 1 (manipulate)
Pulsing, cracked glyphs scar the surface of runeveil ammunition, seeming to flake and crumble when handled roughly. When activated runeveil ammunition hits a target that can Cast Spells, it's engulfed in a personal cloud of glowing dust. Until the beginning of your next turn, the target takes a –2 status penalty to spell attack rolls and spell DCs.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bola Shot | 5 | Common |
| Depth Charge I | 5 | Common |
| Feather Token (Chest) (Ammunition) | 5 | Common |
| Freezing Ammunition | 5 | Common |
| Golden Chrysalis | 5 | Common |
| Imp Shot | 5 | Common |
| Reducer Round | 5 | Uncommon |
| Rhino Shot | 5 | Uncommon |
| Sampling Ammunition | 5 | Common |
| Sky Serpent Bolt | 5 | Uncommon |
| Spellstrike Ammunition (Type II) | 5 | Common |
| Weapon Shot (Lesser) | 5 | Common |
| Battering Ammunition | 4 | Common |
| Climbing Bolt | 4 | Common |
| Conduit Shot (Lesser) | 6 | Common |
| Dispersing Bullet | 6 | Common |
| Disruption Ammunition | 6 | Common |
| Fate Shot | 6 | Common |
| Feather Token (Holly Bush) (Ammunition) | 4 | Common |
| Golden-Cased Bullet (Standard) | 4 | Uncommon |