Item: Disruption Ammunition
Ammunition any
Activate 1 (manipulate)
Disruption ammunition consists of alchemically treated metal, the surface of which roils like the thrashings of a writhing parasite trapped within. When activated disruption ammunition hits a target, it attempts to counteract one active spell effect that the target is Sustaining with a +11 counteract check modifier (counteract rank 3).
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Conduit Shot (Lesser) | 6 | Common |
| Dispersing Bullet | 6 | Common |
| Fate Shot | 6 | Common |
| Terrifying Ammunition | 6 | Common |
| Big Rock Bullet | 7 | Uncommon |
| Black Tendril Shot (Lesser) | 7 | Common |
| Bola Shot | 5 | Common |
| Burrowing Bolt | 7 | Common |
| Corrosive Ammunition | 7 | Common |
| Depth Charge I | 5 | Common |
| Depth Charge II | 7 | Common |
| Fairy Bullet | 7 | Uncommon |
| Feather Token (Chest) (Ammunition) | 5 | Common |
| Freezing Ammunition | 5 | Common |
| Golden Chrysalis | 5 | Common |
| Imp Shot | 5 | Common |
| Lightning Rod Shot | 7 | Common |
| Magnetic Shot (Lesser) | 7 | Common |
| Meteor Shot | 7 | Uncommon |
| Reducer Round | 5 | Uncommon |