Item: Black Tendril Shot (Lesser)
Ammunition any
Activate 1 (concentrate)
A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a DC 25 Fortitude saving throw. The ammunition's effects last until the target Escapes.
Critical Success The target is unaffected.
Success The target is Slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect.
Failure The target is slowed 1.
Critical Failure The target is Slowed 2.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Big Rock Bullet | 7 | Uncommon |
| Burrowing Bolt | 7 | Common |
| Corrosive Ammunition | 7 | Common |
| Depth Charge II | 7 | Common |
| Fairy Bullet | 7 | Uncommon |
| Lightning Rod Shot | 7 | Common |
| Magnetic Shot (Lesser) | 7 | Common |
| Meteor Shot | 7 | Uncommon |
| Spellstrike Ammunition (Type III) | 7 | Common |
| Starshot Arrow (Lesser) | 7 | Rare |
| Stepping Stone Shot | 7 | Uncommon |
| Conduit Shot (Lesser) | 6 | Common |
| Dispersing Bullet | 6 | Common |
| Extinguishing Ball | 8 | Common |
| Fate Shot | 6 | Common |
| Feather Token (Tree) (Ammunition) | 8 | Common |
| Scouting Arrow | 8 | Common |
| Sighting Shot | 8 | Common |
| Terrifying Ammunition | 6 | Common |
| Bola Shot | 5 | Common |