Item: Magnetic Shot (Lesser)

TypeAmmo
Level7
Rarity
Common
Price60 gp
PublicationPathfinder Treasure Vault (Remastered)Remaster

Ammunition any

Activate 1 (concentrate)


Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a +1 circumstance bonus to attack rolls against such targets. Due to magnetic acceleration, the ammunition deals two additional weapon damage dice and is deadly d8.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items

NameLevelRarityPrice
Big Rock Bullet7Uncommon60 gp
Black Tendril Shot (Lesser)7Common60 gp
Burrowing Bolt7Common55 gp
Corrosive Ammunition7Common70 gp
Depth Charge II7Common55 gp
Fairy Bullet7Uncommon65 gp
Lightning Rod Shot7Common60 gp
Meteor Shot7Uncommon70 gp
Spellstrike Ammunition (Type III)7Common70 gp
Starshot Arrow (Lesser)7Rare55 gp
Stepping Stone Shot7Uncommon65 gp
Conduit Shot (Lesser)6Common50 gp
Dispersing Bullet6Common50 gp
Disruption Ammunition6Common50 gp
Extinguishing Ball8Common75 gp
Fate Shot6Common50 gp
Feather Token (Tree) (Ammunition)8Common76 gp
Sanguine Ammunition8Rare75 gp
Scouting Arrow8Common85 gp
Shatterpoint Ammunition (Greater)8Common95 gp