Item: Corrosive Ammunition
Activate 1 (manipulate)
This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes 1d8 persistent,acid damage that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns.
The creature can end this effect by spending an Interact action to wipe off the corrosive dust, and otherwise the effect ends once the armor becomes broken.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Big Rock Bullet | 7 | Uncommon |
| Black Tendril Shot (Lesser) | 7 | Common |
| Burrowing Bolt | 7 | Common |
| Depth Charge II | 7 | Common |
| Fairy Bullet | 7 | Uncommon |
| Lightning Rod Shot | 7 | Common |
| Magnetic Shot (Lesser) | 7 | Common |
| Meteor Shot | 7 | Uncommon |
| Spellstrike Ammunition (Type III) | 7 | Common |
| Starshot Arrow (Lesser) | 7 | Rare |
| Stepping Stone Shot | 7 | Uncommon |
| Conduit Shot (Lesser) | 6 | Common |
| Dispersing Bullet | 6 | Common |
| Extinguishing Ball | 8 | Common |
| Fate Shot | 6 | Common |
| Feather Token (Tree) (Ammunition) | 8 | Common |
| Scouting Arrow | 8 | Common |
| Sighting Shot | 8 | Common |
| Terrifying Ammunition | 6 | Common |
| Bola Shot | 5 | Common |