Item: Dispersing Bullet
Ammunition sling bullet
Activate 1 Interact
The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be pushed 10 feet from the target (15 feet on a critical failure).
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Conduit Shot (Lesser) | 6 | Common |
| Fate Shot | 6 | Common |
| Terrifying Ammunition | 6 | Common |
| Big Rock Bullet | 7 | Uncommon |
| Black Tendril Shot (Lesser) | 7 | Common |
| Bola Shot | 5 | Common |
| Burrowing Bolt | 7 | Common |
| Corrosive Ammunition | 7 | Common |
| Depth Charge I | 5 | Common |
| Depth Charge II | 7 | Common |
| Fairy Bullet | 7 | Uncommon |
| Feather Token (Chest) (Ammunition) | 5 | Common |
| Freezing Ammunition | 5 | Common |
| Golden Chrysalis | 5 | Common |
| Imp Shot | 5 | Common |
| Lightning Rod Shot | 7 | Common |
| Magnetic Shot (Lesser) | 7 | Common |
| Meteor Shot | 7 | Uncommon |
| Reducer Round | 5 | Uncommon |
| Rhino Shot | 5 | Uncommon |