Item: Rhino Shot
Ammunition Any
Activate 1 Interact
This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful Strike, the attack deals an additional 2d6 force damage, and the target must succeed at a DC 19 Fortitude or be knocked Prone. If the hit with the rhino shot was a critical success, the target is knocked prone unless it critically succeeds at its save.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bola Shot | 5 | Common |
| Depth Charge I | 5 | Common |
| Feather Token (Chest) (Ammunition) | 5 | Common |
| Freezing Ammunition | 5 | Common |
| Golden Chrysalis | 5 | Common |
| Imp Shot | 5 | Common |
| Reducer Round | 5 | Uncommon |
| Sampling Ammunition | 5 | Common |
| Sky Serpent Bolt | 5 | Uncommon |
| Spellstrike Ammunition (Type II) | 5 | Common |
| Weapon Shot (Lesser) | 5 | Common |
| Battering Ammunition | 4 | Common |
| Climbing Bolt | 4 | Common |
| Conduit Shot (Lesser) | 6 | Common |
| Dispersing Bullet | 6 | Common |
| Fate Shot | 6 | Common |
| Feather Token (Holly Bush) (Ammunition) | 4 | Common |
| Golden-Cased Bullet (Standard) | 4 | Uncommon |
| Harpoon Bolt | 4 | Uncommon |
| Rattling Bolt | 4 | Uncommon |