Item: Ooze Ammunition (Greater)
Ammunition any
Activate 1 (manipulate)
Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes a –10-foot penalty to Speed and 3d4 persistent acid damage until it ends the effects. On a critical hit, the creature is Immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping (DC 29) the sticky foam. Other creatures can provide the action, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.
Trait Effects
Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Elemental Ammunition (Greater, Acid) | 11 | Common | 210 gp |
| Ooze Ammunition (Major) | 18 | Common | 3250 gp |
| Ooze Ammunition (Moderate) | 6 | Common | 42 gp |
| Elemental Ammunition (Moderate, Acid) | 5 | Common | 21 gp |
| Eroding Bullet | 5 | Uncommon | 22 gp |
| Ooze Ammunition (Lesser) | 2 | Common | 7 gp |
| Elemental Ammunition (Lesser, Acid) | 1 | Common | 3 gp |
| Exsanguinating Ammunition (Major) | 12 | Common | 360 gp |
| Bane Ammunition (Greater) | 11 | Common | 250 gp |
| Blister Ammunition (Moderate) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Cold) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Electricity) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Fire) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Poison) | 11 | Common | 210 gp |
| Rusting Ammunition (Moderate) | 13 | Common | 600 gp |
| Life Shot (Greater) | 14 | Common | 750 gp |
| Life Shot (Moderate) | 10 | Common | 200 gp |
| Blister Ammunition (Greater) | 16 | Common | 1400 gp |
| Exsanguinating Ammunition (Greater) | 8 | Common | 80 gp |
| Life Shot (Major) | 16 | Common | 1500 gp |