Item: Bane Ammunition (Greater)
Ammunition any
Activate 1 (manipulate)
Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature—aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes 3d6 persistent poison damage in addition to the damage the attack normally deals.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Blister Ammunition (Moderate) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Poison) | 11 | Common | 210 gp |
| Blister Ammunition (Greater) | 16 | Common | 1400 gp |
| Bane Ammunition (Moderate) | 5 | Common | 25 gp |
| Blister Ammunition (Lesser) | 5 | Common | 21 gp |
| Elemental Ammunition (Moderate, Poison) | 5 | Common | 21 gp |
| Bane Ammunition (Lesser) | 1 | Common | 3 gp |
| Elemental Ammunition (Lesser, Poison) | 1 | Common | 3 gp |
| Elemental Ammunition (Greater, Acid) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Cold) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Electricity) | 11 | Common | 210 gp |
| Elemental Ammunition (Greater, Fire) | 11 | Common | 210 gp |
| Exsanguinating Ammunition (Major) | 12 | Common | 360 gp |
| Life Shot (Moderate) | 10 | Common | 200 gp |
| Ooze Ammunition (Greater) | 12 | Common | 350 gp |
| Rusting Ammunition (Moderate) | 13 | Common | 600 gp |
| Exsanguinating Ammunition (Greater) | 8 | Common | 80 gp |
| Life Shot (Greater) | 14 | Common | 750 gp |
| Life Shot (Lesser) | 6 | Common | 50 gp |
| Life Shot (Major) | 16 | Common | 1500 gp |