Item: Elemental Ammunition (Greater, Electricity)

TypeAmmo
Level11
Rarity
Common
Price210 gp
PublicationPathfinder Treasure Vault (Remastered)

Ammunition any

Activate 1 (manipulate)


When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing 3d4 persistent electricity damage to the target and 3 splash electricity damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.


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