Item: Highhelm Stronghold Plate
This +2 resilient fortification bastion plate is made almost entirely of stone plates. It looks almost unwearable and is in fact only wearable because of numerous minor enchantments for comfort and mobility. If you have armor specialization with heavy armor, your resistance while wearing Highhelm stronghold plate applies to both slashing and piercing damage.
Activate 3 envision, Interact
Frequency once per day
Effect The plating on your armor explodes off of your body, expands, and reshapes, transforming into a stone structure with the effects of Wall Of Stone. While the armor is transformed in this way, you don't gain the benefits of wearing the armor. The armor remains transformed for up to 10 minutes or until you Dismiss the effect, at which point the wall of stone disappears and the armor returns to you, donning itself immediately.
Crafting Requirements Supply one casting of wall of stone.
Trait Effects
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Entrench: You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.
Hindering: This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Bastion of the Inheritor | 12 | Uncommon | 1750 gp | 6 |
| Immortal Bastion | 20 | Common | 70000 gp | 6 |
| Bastion Plate | 2 | Common | 33 gp | 6 |
| Alkenstar Phalanx | 14 | Rare | 4500 gp | 6 |
| Bismuth Armor | 13 | Uncommon | 2800 gp | 6 |
| Forgotten Shell | 13 | Rare | 2500 gp | 6 |
| Mantis Plate | 13 | Rare | 2800 gp | 6 |
| Plate Armor of the Deep | 15 | Uncommon | 6500 gp | 6 |
| Victory Plate (Greater) | 15 | Uncommon | 5500 gp | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 2000 gp | 6 |
| Dragonplate | 16 | Uncommon | 10000 gp | 6 |
| Blast Suit | 9 | Uncommon | 650 gp | 6 |
| Juggernaut Plate | 19 | Rare | 35000 gp | 6 |
| Victory Plate | 9 | Uncommon | 675 gp | 6 |
| Containment Contraption | 8 | Uncommon | 500 gp | 6 |
| Deep Sea Plate | 8 | Rare | 500 gp | 6 |
| Incendiary Plate | 20 | Common | 70000 gp | 6 |
| Glorious Plate | 14 | Rare | 4500 gp | 6 |
| Plate of Yled (True) | 14 | Rare | 3600 gp | 6 |
| Unholy Plate | 13 | Common | 2500 gp | 6 |