Item: Incendiary Plate
This bright-red +3 greater resilient full plate is adorned with eerily beautiful, angry flames that flow and glow with your movement, making it appear as if you are engulfed in a living fire. You gain resistance 10 to fire while wearing this armor.
Activate—Living Flame 2 (aura, concentrate, fire)
Frequency once per day
Effect The armor engulfs you in a vortex of living fire in a 15-foot type:emanation for 10 minutes. Creatures that enter this aura or start their turn within it take 10d6 fire damage (DC 40 Basic Reflex save). This area is difficult terrain for other creatures.
Trait Effects
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Juggernaut Plate | 19 | Rare | 6 |
| Dragonplate | 16 | Uncommon | 6 |
| Plate Armor of the Deep | 15 | Uncommon | 6 |
| Alkenstar Phalanx | 14 | Rare | 6 |
| Bismuth Armor | 13 | Uncommon | 6 |
| Forgotten Shell | 13 | Rare | 6 |
| Mantis Plate | 13 | Rare | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 6 |
| Blast Suit | 9 | Uncommon | 6 |
| Victory Plate | 9 | Uncommon | 6 |
| Containment Contraption | 8 | Uncommon | 6 |
| Deep Sea Plate | 8 | Rare | 6 |
| Glorious Plate | 14 | Rare | 6 |
| Plate of Yled (True) | 14 | Rare | 6 |
| Unholy Plate | 13 | Common | 6 |
| Plate of Yled (Major) | 11 | Rare | 6 |
| Plate of Yled (Greater) | 8 | Rare | 6 |
| Plate of Yled | 6 | Rare | 6 |
| Hero's Plate (Greater) | 18 | Rare | 6 |
| Suit of Armoire | 13 | Common | 6 |