Item: Forgotten Shell
This +2 resilient Full Plate, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth.
While wearing the armor, you gain the benefits of a Veil Of Privacy spell. Additionally, creatures attempting to Recall Knowledge about a subject involving you must succeed at a DC 30 Will. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully Recall Knowledge, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to Recall Knowledge about you, but they must wait 24 hours to do so.
You can spend 1 hour using blacksmithing tools to bind a helpless Medium humanoid inside the suit, which welds the suit shut and makes it impossible to remove without breaking it (Hardness 9, HP 36, BT 18). The humanoid inside the suit counts as being Invested while bound in this fashion and can't break out of the suit on its own. If the suit is welded shut, the creature gains the benefits above but also the following penalties:
- Whenever the humanoid attempts a Deception, Diplomacy, Intimidation, or Performance check, they must roll twice and use the worse result.
- Additionally, creatures the humanoid encounters have an initial attitude toward them of one degree worse than they normally would (for instance, Unfriendly instead of Indifferent).
- Good creatures are Enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.
Craft Requirements Supply a casting of Nondetection and Outcast's Curse.
Trait Effects
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Bismuth Armor | 13 | Uncommon | 2800 gp | 6 |
| Mantis Plate | 13 | Rare | 2800 gp | 6 |
| Alkenstar Phalanx | 14 | Rare | 4500 gp | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 2000 gp | 6 |
| Plate Armor of the Deep | 15 | Uncommon | 6500 gp | 6 |
| Dragonplate | 16 | Uncommon | 10000 gp | 6 |
| Blast Suit | 9 | Uncommon | 650 gp | 6 |
| Victory Plate | 9 | Uncommon | 675 gp | 6 |
| Containment Contraption | 8 | Uncommon | 500 gp | 6 |
| Deep Sea Plate | 8 | Rare | 500 gp | 6 |
| Juggernaut Plate | 19 | Rare | 35000 gp | 6 |
| Incendiary Plate | 20 | Common | 70000 gp | 6 |
| Unholy Plate | 13 | Common | 2500 gp | 6 |
| Glorious Plate | 14 | Rare | 4500 gp | 6 |
| Plate of Yled (True) | 14 | Rare | 3600 gp | 6 |
| Plate of Yled (Major) | 11 | Rare | 1160 gp | 6 |
| Plate of Yled (Greater) | 8 | Rare | 415 gp | 6 |
| Plate of Yled | 6 | Rare | 250 gp | 6 |
| Suit of Armoire | 13 | Common | - | 6 |
| Hero's Plate | 10 | Rare | 1000 gp | 6 |