Item: Containment Contraption
This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of +1 full plate. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it.
Activate 1 envision
Frequency once per day
Effect The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state persists for up to 1 hour, during which time you can breathe normally in environments where you normally couldn't. During this time, your circumstance bonus to saving throws against inhaled toxins increases to +2, and you also gain a +2 circumstance bonus to saves against olfactory effects. This effect ends immediately if the containment contraption becomes broken.
Trait Effects
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Deep Sea Plate | 8 | Rare | 500 gp | 6 |
| Blast Suit | 9 | Uncommon | 650 gp | 6 |
| Victory Plate | 9 | Uncommon | 675 gp | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 2000 gp | 6 |
| Bismuth Armor | 13 | Uncommon | 2800 gp | 6 |
| Forgotten Shell | 13 | Rare | 2500 gp | 6 |
| Mantis Plate | 13 | Rare | 2800 gp | 6 |
| Alkenstar Phalanx | 14 | Rare | 4500 gp | 6 |
| Plate Armor of the Deep | 15 | Uncommon | 6500 gp | 6 |
| Dragonplate | 16 | Uncommon | 10000 gp | 6 |
| Juggernaut Plate | 19 | Rare | 35000 gp | 6 |
| Incendiary Plate | 20 | Common | 70000 gp | 6 |
| Plate of Yled (Greater) | 8 | Rare | 415 gp | 6 |
| Plate of Yled | 6 | Rare | 250 gp | 6 |
| Plate of Yled (Major) | 11 | Rare | 1160 gp | 6 |
| Unholy Plate | 13 | Common | 2500 gp | 6 |
| Glorious Plate | 14 | Rare | 4500 gp | 6 |
| Plate of Yled (True) | 14 | Rare | 3600 gp | 6 |
| Powered Full Plate | 7 | Rare | 360 gp | 6 |
| Hero's Plate | 10 | Rare | 1000 gp | 6 |