Item: Containment Contraption
This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of +1 full plate. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it.
Activate 1 envision
Frequency once per day
Effect The containment contraption fills with breathable air and filters exterior air or water to create more breathable air for you, as needed. This state persists for up to 1 hour, during which time you can breathe normally in environments where you normally couldn't. During this time, your circumstance bonus to saving throws against inhaled toxins increases to +2, and you also gain a +2 circumstance bonus to saves against olfactory effects. This effect ends immediately if the containment contraption becomes broken.
Trait Effects
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Deep Sea Plate | 8 | Rare | 6 |
| Blast Suit | 9 | Uncommon | 6 |
| Victory Plate | 9 | Uncommon | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 6 |
| Bismuth Armor | 13 | Uncommon | 6 |
| Forgotten Shell | 13 | Rare | 6 |
| Mantis Plate | 13 | Rare | 6 |
| Alkenstar Phalanx | 14 | Rare | 6 |
| Plate Armor of the Deep | 15 | Uncommon | 6 |
| Dragonplate | 16 | Uncommon | 6 |
| Juggernaut Plate | 19 | Rare | 6 |
| Incendiary Plate | 20 | Common | 6 |
| Plate of Yled (Greater) | 8 | Rare | 6 |
| Plate of Yled | 6 | Rare | 6 |
| Plate of Yled (Major) | 11 | Rare | 6 |
| Unholy Plate | 13 | Common | 6 |
| Glorious Plate | 14 | Rare | 6 |
| Plate of Yled (True) | 14 | Rare | 6 |
| Powered Full Plate | 7 | Rare | 6 |
| Hero's Plate | 10 | Rare | 6 |