Item: Immortal Bastion

TypeArmor
Level20
Rarity
Common
Base ItemBastion Plate
CategoryHeavy
GroupPlate
AC Bonus6
Dex Cap0
Speed Penalty-10
Strength4
Price70000 gp
PublicationPathfinder Treasure Vault (Remastered)

This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn.

Effect: Immortal Bastion

Activate R (concentrate)

Frequency once per day

Trigger You are reduced to 0 Hit Points or would die from a death effect

Effect You drop to 1 Hit Point instead of being reduced to 0 HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn.


Activate R (concentrate)

Frequency once per day

Trigger You would gain or increase the Doomed or Wounded condition

Effect You avoid gaining or increasing the condition. If the triggering effect imposes both doomed and wounded, choose only one to prevent. This doesn't remove either of the conditions if you already have them, nor does it prevent the same triggering effect from giving or increasing the prevented condition later.


Trait Effects

Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier

Entrench: You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.

Hindering: This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.


Armor Specialisation Effects

The sturdy plate provides no purchase for a cutting edge.

Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.


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