Item: Black Hole Armor

TypeArmor
Level16
Rarity
Common
CategoryHeavy
GroupPlate
AC Bonus6
Dex Cap0
Speed Penalty-10
Strength4
Price8500 gp
PublicationPathfinder Treasure Vault (Remastered)

The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks.

When an enemy's ranged attack misses you or hits you and deals no damage, the armor absorbs the projectile. When it has absorbed six projectiles, the armor glows at the joints.


Activate R (manipulate)

Frequency once per minute

Trigger A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack

Effect The triggering Strike targets you instead of its intended target.


Activate 1 Interact

Requirements The black hole armor has absorbed six or more projectiles

Effect All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. Each creature in the burst takes 10d8 piercing with a DC 35 Reflex save. The absorbed projectiles are all expended, and the armor's joints stop glowing.


Trait Effects

Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier

Entrench: You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.

Ponderous: The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength modifier, this penalty increases to be equal to the armor's check penalty if it's worse.


Armor Specialisation Effects

The sturdy plate provides no purchase for a cutting edge.

Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.


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