Item: Bone Dreadnought Plate
This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb, which takes 3 Interact actions to install.
Activate 1 (manipulate)
Requirements A lodestone bomb is installed in the armor.
Effect The bomb shifts numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb's splash damage. These effects last for 20 minutes, but each time you're hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can't be deactivated. The activation uses up the lodestone bomb, and the armor can't be activated again until a new one is installed.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier
Entrench: You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.
Ponderous: The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength modifier, this penalty increases to be equal to the armor's check penalty if it's worse.
Armor Specialisation Effects
The sturdy plate provides no purchase for a cutting edge.
Heavy Armor: You gain resistance to slashing damage equal to 2 + the value of the armor's potency rune.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Black Hole Armor | 16 | Common | 8500 gp | 6 |
| Fortress Plate | 2 | Common | 32 gp | 6 |
| Powered Full Plate | 7 | Rare | 360 gp | 6 |
| Hero's Plate | 10 | Rare | 1000 gp | 6 |
| Blast Suit | 9 | Uncommon | 650 gp | 6 |
| Plate of Yled (Major) | 11 | Rare | 1160 gp | 6 |
| Victory Plate | 9 | Uncommon | 675 gp | 6 |
| Bastion of the Inheritor | 12 | Uncommon | 1750 gp | 6 |
| Containment Contraption | 8 | Uncommon | 500 gp | 6 |
| Deep Sea Plate | 8 | Rare | 500 gp | 6 |
| Dragon Turtle Armor | 12 | Uncommon | 2000 gp | 6 |
| Plate of Yled (Greater) | 8 | Rare | 415 gp | 6 |
| Bismuth Armor | 13 | Uncommon | 2800 gp | 6 |
| Forgotten Shell | 13 | Rare | 2500 gp | 6 |
| Mantis Plate | 13 | Rare | 2800 gp | 6 |
| Suit of Armoire | 13 | Common | - | 6 |
| Unholy Plate | 13 | Common | 2500 gp | 6 |
| Alkenstar Phalanx | 14 | Rare | 4500 gp | 6 |
| Glorious Plate | 14 | Rare | 4500 gp | 6 |
| Highhelm Stronghold Plate | 14 | Uncommon | 3750 gp | 6 |