Item: Helm of the Tides
This silvery, hydrodynamic helm features curling waves inscribed along its surface. You gain a +2 item bonus to Athletics checks to Swim.
Activate—Raise the Tide 2 (manipulate)
Frequency once per day
Effect You cast control water. If you cast it at night, the spell's area becomes 100 feet long by 100 feet wide.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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|---|---|---|
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| Ash Gown (Greater) | 11 | Common |
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| Blazons of Shared Power (Greater) | 11 | Common |
| Boots of Dancing | 11 | Rare |
| Boots of Elvenkind (Greater) | 11 | Common |
| Boots of Free Running (Moderate) | 11 | Uncommon |
| Bravery Baldric (Flight) | 11 | Common |
| Bravery Baldric (Greater Healthful) | 11 | Common |
| Bravery Baldric (Restoration, Greater) | 11 | Common |
| Bravery Baldric (Stone) | 11 | Common |
| Brooch of Inspiration (Greater) | 11 | Uncommon |
| Countering Charm | 11 | Uncommon |
| Crafter's Eyepiece (Greater) | 11 | Common |
| Doubling Rings (Greater) | 11 | Common |
| Dragon Rune Bracelet | 11 | Common |
| Drumish Pearl Token | 11 | Rare |
| Eidolon Cape | 11 | Common |