Item: Ghost Dust
Activate A (concentrate)
Requirements You are trained in Stealth
This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-rank Invisibility spell on you. You may then Stride or Step. You can instead Burrow, Climb, Fly, or Swim if you have the corresponding Speed.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Occult: This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Possum's Play (Major) | 15 | Common | 1300 gp |
| Fade Band | 12 | Common | 320 gp |
| Blending Brooch | 11 | Common | 275 gp |
| Ghostshot Wrapping | 11 | Common | 300 gp |
| Look-Me-Not | 11 | Common | 300 gp |
| Golden Silencer (Greater) | 10 | Uncommon | 200 gp |
| Vanishing Coin | 10 | Common | 160 gp |
| Possum's Play (Greater) | 9 | Common | 150 gp |
| Wooden Nickel | 9 | Common | 130 gp |
| Golden Silencer (Standard) | 6 | Uncommon | 50 gp |
| Possum's Play | 4 | Common | 20 gp |
| Snapleaf | 3 | Common | 9 gp |
| Balisse Feather (Greater) | 16 | Common | 2000 gp |
| Dragonclaw Scutcheon | 16 | Common | 1600 gp |
| False Death Vial (Greater) | 16 | Uncommon | 2000 gp |
| Flame Navette | 16 | Common | 1800 gp |
| Sniper's Bead (Major) | 16 | Common | 1600 gp |
| Tusk and Fang Chain | 16 | Uncommon | 1800 gp |
| Dispelling Sliver | 17 | Common | 2400 gp |
| Grudgestone (Greater) | 15 | Common | 900 gp |