Item: Ghostshot Wrapping
Activate F (concentrate)
Trigger You attempt a ranged Strike with the affixed weapon while hidden or undetected.
This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens the sound of the triggering shot, rendering it completely silent, and additionally skews the angle of the shot, so it appears to come from a different location and direction than your actual position. You don't become automatically observed to any creatures due to making the triggering Strike.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Blending Brooch | 11 | Common |
| Fade Band | 12 | Common |
| Golden Silencer (Greater) | 10 | Uncommon |
| Vanishing Coin | 10 | Common |
| Wooden Nickel | 9 | Common |
| Golden Silencer (Standard) | 6 | Uncommon |
| Snapleaf | 3 | Common |
| Golden Spur | 11 | Uncommon |
| Grim Trophy (Greater) | 11 | Common |
| Lion Claw | 11 | Common |
| Reverberating Stone | 11 | Common |
| Balisse Feather | 12 | Common |
| Captivating Bauble | 12 | Common |
| Champion's Laurels (Professional) | 10 | Uncommon |
| Conrasu Coin (Bythos) | 10 | Uncommon |
| Dragonscale Cameo | 12 | Common |
| Eye of Apprehension | 12 | Common |
| Iron Equalizer | 12 | Common |
| Iron Medallion | 10 | Common |
| Lucky Rabbit's Foot | 10 | Uncommon |