Item: Golden Silencer (Standard)

Level6
Rarity
Uncommon
CategoryTalisman
Price50 gp
UsageAffixed to firearm
PublicationPathfinder #179: Cradle of QuartzLegacy

Activate 1 Interact

Requirements You're an expert in Stealth.


The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.


Related Items

NameLevelRarityPrice
Possum's Play4Common20 gp
Possum's Play (Greater)9Common150 gp
Snapleaf3Common9 gp
Wooden Nickel9Common130 gp
Golden Silencer (Greater)10Uncommon200 gp
Vanishing Coin10Common160 gp
Blending Brooch11Common275 gp
Ghostshot Wrapping11Common300 gp
Look-Me-Not11Common300 gp
Fade Band12Common320 gp
Possum's Play (Major)15Common1300 gp
Binding Coil6Common50 gp
Iron Cube6Common50 gp
Liquid Gold6Uncommon40 gp
Peacemaker6Common35 gp
Peachwood Talisman6Uncommon40 gp
Singing Muse6Uncommon250 gp
Snarling Badger (Lesser)6Common50 gp
Alchemist's Damper5Uncommon30 gp
Beckoning Cat Amulet5Uncommon26 gp