Item: Binding Coil

Level6
Rarity
Common
CategoryTalisman
Price50 gp
UsageAffixed to weapon
PublicationPathfinder Impossible MagicRemaster

Activate F (concentrate)

Trigger Your Strike with the affixed weapon damages a creature

Requirements You're an expert in Athletics.


This talisman, a bright red coil that is warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you damaged; on a success, one end of the coil wraps itself around the target. This has a Grapple's normal effects, except that the DC to Escape (DC 20) is 20 and you can move without freeing the creature as long as you don't move further away from it.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.


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