Item: Emerald Grasshopper

Level5
Rarity
Common
CategoryTalisman
Price30 gp
UsageAffixed to armor
PublicationPathfinder GM Core

Activate A (concentrate)

Requirements You're trained in Athletics


This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor.

When you activate it, make a Leap, traveling up to 40 feet horizontally and up to 10 feet vertically.

If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.


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