Item: Sneaky Key
Activate A (manipulate)
Requirements You are trained in Thievery
This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, you gain a +1 status bonus to Thievery checks to Pick A Lock for 1 minute. The first time you get a success or critical success on an attempt to Pick a Lock, you achieve one additional success toward opening a complex lock.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Alchemist's Damper | 5 | Uncommon |
| Beckoning Cat Amulet | 5 | Uncommon |
| Copper Penny | 5 | Common |
| Dupe's Gold Nugget | 5 | Uncommon |
| Emerald Grasshopper | 5 | Common |
| Eye of Enlightenment | 5 | Common |
| Goblin-Eye Orb | 5 | Common |
| Golden Branding Iron | 5 | Uncommon |
| Mad Mammoth's Juke | 5 | Rare |
| Oily Button | 5 | Uncommon |
| Rhino Hide Brooch | 5 | Uncommon |
| Sage's Bloom | 5 | Uncommon |
| Shark Tooth Charm | 5 | Common |
| Tiger Menuki | 5 | Common |
| Admonishing Band | 4 | Common |
| Binding Coil | 6 | Common |
| Bloodseeker Beak | 4 | Common |
| Breath of Freedom | 4 | Common |
| Dragon Turtle Scale | 4 | Common |
| Dragonbone Arrowhead | 4 | Common |