Item: Copper Penny
Activate F (concentrate)
Trigger You are knocked Prone
Requirements You're an expert in Acrobatics, and you are unarmored.
This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on the current turn.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Alchemist's Damper | 5 | Uncommon |
| Beckoning Cat Amulet | 5 | Uncommon |
| Dupe's Gold Nugget | 5 | Uncommon |
| Emerald Grasshopper | 5 | Common |
| Eye of Enlightenment | 5 | Common |
| Goblin-Eye Orb | 5 | Common |
| Golden Branding Iron | 5 | Uncommon |
| Mad Mammoth's Juke | 5 | Rare |
| Oily Button | 5 | Uncommon |
| Rhino Hide Brooch | 5 | Uncommon |
| Sage's Bloom | 5 | Uncommon |
| Shark Tooth Charm | 5 | Common |
| Sneaky Key | 5 | Common |
| Tiger Menuki | 5 | Common |
| Admonishing Band | 4 | Common |
| Binding Coil | 6 | Common |
| Bloodseeker Beak | 4 | Common |
| Breath of Freedom | 4 | Common |
| Dragon Turtle Scale | 4 | Common |
| Dragonbone Arrowhead | 4 | Common |