Item: Possum's Play
Activate F (concentrate)
Trigger You would take damage from an attack or magical effect.
This innocuous little charm looks like nothing so much as a patch of coarse white or dark gray fur, usually made to resemble a lucky rabbit's foot or something else. When you activate the talisman, the triggering attack gains the nonlethal trait, and you fall Prone, feigning death. An illusion surrounds you, causing you to appear dead for up to 1 minute. Any creature that touches the illusion or uses the Seek action to examine you can attempt to disbelieve the illusion. The DC to disbelieve the illusion is 18. Any action requiring you to move or make noise immediately ends the illusion.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Possum's Play (Greater) | 9 | Common |
| Wooden Nickel | 9 | Common |
| Look-Me-Not | 11 | Common |
| Possum's Play (Major) | 15 | Common |
| Snapleaf | 3 | Common |
| Golden Silencer (Standard) | 6 | Uncommon |
| Basilisk Eye | 9 | Common |
| Golden Silencer (Greater) | 10 | Uncommon |
| Vanishing Coin | 10 | Common |
| Blending Brooch | 11 | Common |
| Ghostshot Wrapping | 11 | Common |
| Captivating Bauble | 12 | Common |
| Fade Band | 12 | Common |
| Admonishing Band | 4 | Common |
| Bloodseeker Beak | 4 | Common |
| Breath of Freedom | 4 | Common |
| Dragon Turtle Scale | 4 | Common |
| Dragonbone Arrowhead | 4 | Common |
| Energized Cartridge | 4 | Common |
| Fear Gem | 4 | Common |