Item: Catching
A catching rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to Disarm as part of a Shield Block, such as with the Disarming Block feat or this rune's activated ability, a catching shield grants you a +1 circumstance bonus to such Disarm attempts.
Activate F envision
Frequency once per hour
Trigger You Shield Block a melee Strike made with a held weapon
Effect You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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