Item: Aurochs' Might Tattoo (Lesser)
The aurochs depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs.
Activate—Aurochs Charge 2 (concentrate)
Frequency once per day
Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact.
Critical Success The target is unaffected.
Success The target is Off Guard until the beginning of its next turn.
Failure The target is knocked Prone.
Critical Failure As failure, but the target also takes 2d6 bludgeoning damage.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Staring Skull | 8 | Common |
| Tooth and Claw Tattoo (Greater) | 8 | Common |
| Bewitching Bloom (Bellflower) | 7 | Common |
| Bewitching Bloom (Lotus) | 9 | Common |
| Bound Guardian | 9 | Uncommon |
| Crown of Insight | 7 | Uncommon |
| Enveloping Light (Greater) | 9 | Uncommon |
| Eye Slash (Major) | 9 | Common |
| Fauna Guardian | 9 | Uncommon |
| Flowing Water (Moderate) | 7 | Uncommon |
| Nemesis Name | 9 | Common |
| Reflexive Tattoo | 7 | Uncommon |
| Soaring Wings | 9 | Common |
| Tradecraft Tattoo | 9 | Common |
| Venomed Tongue | 7 | Uncommon |
| Warding Tattoo (Fiend) | 7 | Uncommon |
| Wyrm on the Wing | 9 | Common |
| Wyrm's Wingspan | 9 | Common |
| Arctic Vigor | 10 | Uncommon |
| Bewitching Bloom (Magnolia) | 6 | Common |