Item: Axe of the Dwarven Lords

TypeWeapon
Level26
Rarity
Unique
CategoryAdvanced
GroupAxe
Damage1d8 slashing
Price-
UsageHeld in one hand
PublicationPathfinder Gamemastery Guide

The blade of this +4 major striking Keen Returning Quickstrike dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders.

The axe has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional 1d6 damage to orcs.

While the axe is in your possession, you gain a +4 item bonus when Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons.

If you are a dwarf, you gain greater darkvision while holding the axe. If you are not a dwarf, you are Stupefied 4 while holding the axe, and if you are an orc, you are also Drained 4 and Enfeebled 4 while holding it.


Activate 3 envision, Interact

Frequency once per week

Effect The axe casts a 10th-rank Summon Elemental spell to conjure an elite elemental avalanche. The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can Dismiss the Spell.


Destruction If an orc beheads a dwarven king with the Axe of the Dwarven Lords, the axe rusts away to nothing.


Trait Effects

Dwarf: A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.

Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This damage isn't doubled, and no bonuses or other additional dice apply.


Related Items

NameLevelRarityDamage
Dwarven War Axe-Uncommon1d8
Butchering Axe-Uncommon1d12
Orc Necksplitter-Uncommon1d8
Ghosthand's Comet23Unique5d8
Buzzsaw Axe (Major)20Common1d8
Blood-Drinker18Unique1d6
Carver-cutter (True)18Uncommon1d8
Fleshrender18Unique1d6
Life's Last Breath18Unique1d8
Flashblade (Major)17Common1d8
Kithrender16Rare1d12
Animate Dreamer15Rare1d8
Buzzsaw Axe (Greater)15Common1d8
Carver-cutter (Major)15Uncommon1d8
Crimson Bluff15Rare1d6
Heavenly Rolling Flames14Uncommon1d4
Carver-cutter (Greater)13Common1d8
Flashblade (Greater)12Common1d8
Buzzsaw Axe11Common1d8
Carver-cutter11Common1d8