Item: Heavenly Rolling Flames
This set of +2 greater striking flaming feng huo lun is warm to the touch and wreathed in the bright red and orange glow of a constantly flickering flame. While wielded, you gain cold resistance 2, and you treat the effects of environmental cold as one degree lower. Heavenly rolling flames can be Activated only if you wield two of them, and Activating them counts against the frequency for both weapons.
Activate—Rolling Flight 2 (concentrate)
Frequency once per hour
Effect You attach the wheels to your feet, and their constant movement and energy allow you to move through the air. You gain a fly Speed of 20 feet for 10 minutes. While in use in this way, you can't wield the wheels as weapons. You can spend an Interact action at any time to end this effect and re-grip the heavenly rolling flames. If you lack enough free hands to wield them, you drop them in your space.
Activate—Speed of Heaven 2 (manipulate)
Frequency once per day
Effect You cast Haste as a 3rd-rank occult spell, but you can target only yourself.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
Twin: These weapons are used as a pair. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type, but they don’t need to have the same runes.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Feng Huo Lun | - | Uncommon | 1d4 |
| Butterfly Sword | - | Uncommon | 1d4 |
| Visap | - | Uncommon | 1d4 |
| Crimson Bluff | 15 | Rare | 1d6 |
| Blood-Drinker | 18 | Unique | 1d6 |
| Fleshrender | 18 | Unique | 1d6 |
| Spellguard Blade | 7 | Common | 1d4 |
| Hook Sword | - | Uncommon | 1d6 |
| Karambit | - | Uncommon | 1d4 |
| Storm Herald | 12 | Uncommon | 1d4 |
| Skeletal Claw | 9 | Uncommon | 1d4 |
| Phoenix Fighting Fan | 20 | Rare | 1d4 |
| Bladed Hoop | - | Uncommon | 1d6 |
| Claw Blade | - | Uncommon | 1d4 |
| Fire Poi | - | Uncommon | 1d4 |
| Main-Gauche | - | Common | 1d4 |
| Sai | - | Uncommon | 1d4 |
| Sawtooth Saber | - | Uncommon | 1d6 |
| Spiral Rapier | - | Uncommon | 1d6 |
| Bloody Fang | 15 | Rare | 1d4 |