Item: Fire Poi
These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of Oil for every 10 minutes the poi remain ignited.
While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action.
When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi's 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don't affect the fire damage.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Twin: These weapons are used as a pair. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type, but they don’t need to have the same runes.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Bladed Diabolo | - | Uncommon | 1d4 |
| Flying Talon | 1 | Uncommon | 1d4 |
| Butterfly Sword | - | Uncommon | 1d4 |
| Feng Huo Lun | - | Uncommon | 1d4 |
| Sawtooth Saber | - | Uncommon | 1d6 |
| Shauth Lash | - | Uncommon | 1d6 |
| Whip Claw | - | Uncommon | 1d6 |
| Heavenly Rolling Flames | 14 | Uncommon | 1d4 |
| Crimson Bluff | 15 | Rare | 1d6 |
| Blood-Drinker | 18 | Unique | 1d6 |
| Fleshrender | 18 | Unique | 1d6 |
| Dwarven Dorn-Dergar | - | Uncommon | 1d10 |
| Gnome Flickmace | - | Uncommon | 1d6 |
| Karambit | - | Uncommon | 1d4 |
| Poi | - | Uncommon | 1d4 |
| Spirit Thresher | - | Uncommon | 1d12 |
| Tamchal Chakram | - | Uncommon | 1d6 |
| Three-Section Naginata | - | Uncommon | 1d8 |
| Visap | - | Uncommon | 1d4 |
| Bladed Hoop | - | Uncommon | 1d6 |