Feat: Eerie Proclamation

TypeFeat
Level10
Rarity
Uncommon
PublicationPathfinder Dark Archive (Remastered)

Frequency once per hour

Requirements You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).


You know there are places in the world that are just wrong—places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a 10-foot by 10-foot square you can see and make an ominous proclamation of some manner (i.e. "This is cursed ground," "That is an ill-omened place."). The next creature that enters the marked territory must attempt a Will save against your spell DC (if you're a druid) or class DC (if you're a ranger).

Success The target is unaffected.

Failure Something goes horribly awry for the victim in the cursed ground. The details are up to the GM—it can be a purely "natural" accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition.

Critical Failure As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 minute.

d4FailureCritical Failure
1Clumsy 2Clumsy 3
2Enfeebled 2Enfeebled 3
3Stupefied 2Stupefied 3
4DazzledBlinded for 1 round, then Dazzled