Ranger

Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.

Class Details

Hit Points10
Key AbilityDEX, STR
PerceptionExpert
FortitudeExpert
ReflexExpert
WillTrained

Class Progression

FeatureLevels
Class Feats1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Skill Feats2, 4, 6, 8, 10, 12, 14, 16, 18, 20
General Feats3, 7, 11, 15, 19
Skill Increases3, 5, 7, 9, 11, 13, 15, 17, 19

Roleplaying the Ranger

During Combat Encounters...

You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.

During Social Encounters...

When you speak, it's with the voice of practical experience, especially involving wilderness exploration.

While Exploring...

You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt.

In Downtime...

You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.

You Might...

  • Respect the raw power of nature and understand how to make the best of its bounty.
  • Enjoy the thrill of the hunt.
  • Scout out ahead of the party, reconnoitering dangers before combat begins.

Others Probably...

  • Call upon you to protect them from the wilds or the encroachment of civilization.
  • Expect you to be a quiet or taciturn loner.
  • Think there is something dangerous and wild about you.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Expert in Perception

Saving Throws

Expert in Fortitude

Expert in Reflex

Trained in Will

Skills

Trained in Nature

Trained in Survival

Trained in a number of additional skills equal to 4 plus your Intelligence modifier

Attacks

Trained in simple weapons

Trained in martial weapons

Trained in unarmed attacks

Defenses

Trained in light armor

Trained in medium armor

Trained in unarmored defense

Class DC

Trained in ranger class DC

Class Features

You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Your LevelClass Features
1Ancestry and background, initial proficiencies, hunt prey, hunter's edge, ranger feat
2Ranger feat, skill feat
3General feat, will expertise, skill increase
4Ranger feat, skill feat
5Attribute boosts, ancestry feat, ranger weapon expertise, skill increase, trackless journey
6Ranger feat, skill feat
7general feat, natural reflexes, skill increase, perception mastery, weapon specialization
8Ranger feat, skill feat
9Ancestry feat, nature's edge, ranger expertise, skill increase
10Attribute boosts, ranger feat, skill feat
11General feat, warden's endurance, medium armor expertise, skill increase, unimpeded journey
12Ranger feat, skill feat
13Ancestry feat, skill increase, martial weapon mastery
14Ranger feat, skill feat
15Attribute boosts, general feat, greater weapon specialization, greater natural reflexes, perception legend, skill increase
16Ranger feat, skill feat
17Ancestry feat, masterful hunter, skill increase
18Ranger feat, skill feat
19General feat, medium armor mastery, skill increase, swift prey
20Attribute boosts, ranger feat, skill feat

Ancestry and Background

In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.

Hunt Prey

When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.


Hunt Prey A


Hunter's Edge

You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.


Initial Proficiencies

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

Ranger Feats

At 1st level and every even-numbered level, you gain a ranger class feat.

Skill Feats Level 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

General Feats Level 3

At 3rd level and every 4 levels thereafter, you gain a general feat.

Will Expertise Level 3

Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert.


Skill Increases Level 3

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

Attribute Boosts Level 5

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.

Ancestry Feats Level 5

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

Ranger Weapon Expertise Level 5

You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.


Trackless Journey Level 5

When you move through natural terrains, you are hard to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.


Natural Reflexes Level 7

You've honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.


Perception MasteryLevel 7

You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master.

Weapon Specialization Level 7

You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.


Nature's Edge Level 9

You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are Off Guard to you if they're in difficult terrain.


Ranger Expertise Level 9

You've gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert.


Warden's Endurance Level 11

You shake off a grizzly's grab or a poison's ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.


Medium Armor Expertise Level 11

You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.


Unimpeded Journey Level 11

You move quickly through obstacles, whether they're tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.


Martial Weapon Mastery Level 13

You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.


Greater Weapon Specialization Level 15

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.


Greater Natural Reflexes Level 15

You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take.


Perception Legend Level 15

You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary.


Masterful Hunter Level 17

You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.

If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.

Flurry: You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn.

Outwit: Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.

Precision: Your weapon mastery allows you to hit your prey's vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.


Medium Armor Mastery Level 19

Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master.


Swift Prey Level 19

You size up your prey with a glance. You can use Hunt Prey as a free action if it's your first action of your turn.


Class Features

Level 1

  • Hunter's Edge
  • Hunt Prey

Level 3

  • Will Expertise

Level 5

  • Trackless Journey
  • Ranger Weapon Expertise

Level 7

  • Weapon Specialization
  • Natural Reflexes
  • Perception Mastery

Level 9

  • Nature's Edge
  • Ranger Expertise

Level 11

  • Medium Armor Expertise
  • Warden's Endurance
  • Unimpeded Journey

Level 13

  • Weapon Mastery

Level 15

  • Greater Natural Reflexes
  • Greater Weapon Specialization
  • Perception Legend

Level 17

  • Masterful Hunter

Level 19

  • Medium Armor Mastery
  • Swift Prey