Ranger
Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.
Class Details
Class Progression
| Feature | Levels |
|---|---|
| Class Feats | 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 |
| Skill Feats | 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 |
| General Feats | 3, 7, 11, 15, 19 |
| Skill Increases | 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Roleplaying the Ranger
During Combat Encounters...
You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.
During Social Encounters...
When you speak, it's with the voice of practical experience, especially involving wilderness exploration.
While Exploring...
You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt.
In Downtime...
You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.
You Might...
- Respect the raw power of nature and understand how to make the best of its bounty.
- Enjoy the thrill of the hunt.
- Scout out ahead of the party, reconnoitering dangers before combat begins.
Others Probably...
- Call upon you to protect them from the wilds or the encroachment of civilization.
- Expect you to be a quiet or taciturn loner.
- Think there is something dangerous and wild about you.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception
Expert in Perception
Saving Throws
Expert in Fortitude
Expert in Reflex
Trained in Will
Skills
Trained in Nature
Trained in Survival
Trained in a number of additional skills equal to 4 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in medium armor
Trained in unarmored defense
Class DC
Trained in ranger class DC
Class Features
You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
| Your Level | Class Features |
|---|---|
| 1 | Ancestry and background, initial proficiencies, hunt prey, hunter's edge, ranger feat |
| 2 | Ranger feat, skill feat |
| 3 | General feat, will expertise, skill increase |
| 4 | Ranger feat, skill feat |
| 5 | Attribute boosts, ancestry feat, ranger weapon expertise, skill increase, trackless journey |
| 6 | Ranger feat, skill feat |
| 7 | general feat, natural reflexes, skill increase, perception mastery, weapon specialization |
| 8 | Ranger feat, skill feat |
| 9 | Ancestry feat, nature's edge, ranger expertise, skill increase |
| 10 | Attribute boosts, ranger feat, skill feat |
| 11 | General feat, warden's endurance, medium armor expertise, skill increase, unimpeded journey |
| 12 | Ranger feat, skill feat |
| 13 | Ancestry feat, skill increase, martial weapon mastery |
| 14 | Ranger feat, skill feat |
| 15 | Attribute boosts, general feat, greater weapon specialization, greater natural reflexes, perception legend, skill increase |
| 16 | Ranger feat, skill feat |
| 17 | Ancestry feat, masterful hunter, skill increase |
| 18 | Ranger feat, skill feat |
| 19 | General feat, medium armor mastery, skill increase, swift prey |
| 20 | Attribute boosts, ranger feat, skill feat |
Ancestry and Background
In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.
Hunt Prey
When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.
Hunt Prey A
Hunter's Edge
You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.
Initial Proficiencies
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.
Ranger Feats
At 1st level and every even-numbered level, you gain a ranger class feat.
Skill Feats Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.
General Feats Level 3
At 3rd level and every 4 levels thereafter, you gain a general feat.
Will Expertise Level 3
Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert.
Skill Increases Level 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.
At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
Attribute Boosts Level 5
In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Ancestry Feats Level 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
Ranger Weapon Expertise Level 5
You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.
Trackless Journey Level 5
When you move through natural terrains, you are hard to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.
Natural Reflexes Level 7
You've honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Perception MasteryLevel 7
You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master.Weapon Specialization Level 7
You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Nature's Edge Level 9
You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are Off Guard to you if they're in difficult terrain.
Ranger Expertise Level 9
You've gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert.
Warden's Endurance Level 11
You shake off a grizzly's grab or a poison's ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Medium Armor Expertise Level 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Unimpeded Journey Level 11
You move quickly through obstacles, whether they're tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.
Martial Weapon Mastery Level 13
You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.
Greater Weapon Specialization Level 15
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Greater Natural Reflexes Level 15
You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take.
Perception Legend Level 15
You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary.
Masterful Hunter Level 17
You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.
If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.
Flurry: You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn.
Outwit: Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.
Precision: Your weapon mastery allows you to hit your prey's vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.
Medium Armor Mastery Level 19
Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master.
Swift Prey Level 19
You size up your prey with a glance. You can use Hunt Prey as a free action if it's your first action of your turn.
Class Features
Level 1
- Hunter's Edge
- Hunt Prey
Level 3
- Will Expertise
Level 5
- Trackless Journey
- Ranger Weapon Expertise
Level 7
- Weapon Specialization
- Natural Reflexes
- Perception Mastery
Level 9
- Nature's Edge
- Ranger Expertise
Level 11
- Medium Armor Expertise
- Warden's Endurance
- Unimpeded Journey
Level 13
- Weapon Mastery
Level 15
- Greater Natural Reflexes
- Greater Weapon Specialization
- Perception Legend
Level 17
- Masterful Hunter
Level 19
- Medium Armor Mastery
- Swift Prey