Item: Wand of Dumbfounding Doom (7th-rank)

Level16
Rarity
Common
CategoryWand
Price10000 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.


Activate Cast a Spell

Frequency once per day, plus overcharge

Effect You cast 7th-rank Impending Doom, showing the target a potential death that's gruesome and absurd. If the target becomes Frightened by the spell, it also becomes Stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell.


Craft Requirements Supply a casting of impending doom of the appropriate rank.


Trait Effects

Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear: Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Prediction: Effects with this trait determine what is likely to happen in the near future.

Wand: A wand contains a single spell which you can cast once per day.


Related Items