Item: Wand of Paralytic Shock (7th-Rank)
A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.
Activate Cast a Spell
Frequency once per day, plus overcharge
Effect You cast 7th-rank Paralyze, electrocuting the target into immobility. Each target takes 2d12 electricity damage at the start of its turns while it remains stunned or Paralyzed due to the spell.
Craft Requirements Supply a casting of paralyze of the appropriate rank.
Trait Effects
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Wand: A wand contains a single spell which you can cast once per day.