Item: Venom of Memories
When imbibed, the herbal wine created by this enchanted, golden goblet aids in spells and rituals designed to transfer memories, though sometimes at a steep price. Any liquid created by the goblet evaporates if not consumed within 1 minute.
Activate—Awaken Ancestral Memory 2 (concentrate, manipulate)
Frequency once per day
Effect The goblet fills with a foul-tasting but potent herbal wine. When used as a part of the cost of the Recall Past Life ritual, the wine grants a +3 item bonus to skill checks made to cast the ritual. After the ritual is complete, the next time each caster (but not the imbiber) falls asleep, they must attempt a DC 34 Will save against the effects of the nightmare spell, as Yig sends horrific visions of writhing serpents to disturb their slumber. A creature that fails the saving throw must repeat the save each night until they succeed.
Activate—Share Memory 2 (concentrate, manipulate)
Frequency once per day
Effect You think of a particular memory, which the goblet transforms into a Potion Of Shared Memories. A creature that drinks this potion gains a +1 item bonus to Recall Knowledge in a skill of your choice in which you're trained. If you're expert in the skill, the item bonus increases to +2. If you're master, the bonus increases to +3, and if you're legendary, the bonus increases to +4. This bonus lasts for 1 hour.
Activate—Drink and Hiss 2 (concentrate, manipulate)
Frequency once per day
Effect You drink from the goblet, imbuing your breath with Yig's omens, and then exhale. All creatures in a 15-foot emanation must make a DC 34 Fortitude save against the effects of Mindfog Mist. A creature that doesn't worship Yig takes 3d6 persistent mental damage for as long as they remain poisoned by this effect.
Destruction If a creature holding the Venom of Memories is swallowed whole by Yig or one of his divine servants, the goblet melts and is destroyed.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
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