Item: Suit of False Impression
This +1 explorer's clothing is a simple, practical, and unassuming two-piece outfit. The comfortable fabric is enchanted with illusory magic to make it look as if the wearer is wearing heavy armor (as illusory disguise). While wearing the suit, you gain a +1 item bonus to Deception checks to Impersonate someone who would normally wear heavy armor.
Activate—Faux Bulwark 1 (concentrate, emotion, fear, mental, visual)
Frequency once per day
Effect You strike an intimidating pose that causes enemies to fear your supposedly heavily armored form. Each foe in a 15-foot emanation who can see you must attempt a DC 22 Will saving throw. On a failure, they're Frightened 1 (Frightened 2 on a critical failure).
Trait Effects
Comfort: The armor is so comfortable that you can rest normally while wearing it.
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Sarkorian God-Caller Garb | 6 | Uncommon | - |
| Accoutrements of Bone | 9 | Common | - |
| Laboratory Coat | 9 | Common | - |
| Crystal Lattice | 12 | Common | - |
| Hollow Robes | 13 | Rare | - |
| Energy Shield Tunic | 15 | Common | - |
| Energy Shield Tunic (Greater) | 18 | Common | - |
| Robes of Xin-Edasseril | 19 | Unique | - |
| Cloister Robe (Lesser) | 9 | Common | - |
| Cloister Robe (Moderate) | 12 | Common | - |
| Explorer's Clothing | - | Common | - |
| Cloister Robe (Greater) | 15 | Common | - |
| Robe of Beneficence | 17 | Common | - |
| Cloister Robe (Major) | 19 | Common | - |
| Sorshen's Scintillating Garment | 20 | Unique | - |
| Robe of the Archmagi | 15 | Uncommon | - |
| Robe of the Archmagi (Greater) | 19 | Uncommon | - |
| Swarmsuit (Impenetrable) | 8 | Common | - |
| Swarmsuit | 1 | Common | - |
| Gi | - | Common | - |