Item: Robe of the Archmagi
Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead Stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe.
The robes are +2 greater resilient explorer's clothing, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.
Activate R command
Frequency once per day
Trigger You attempt a saving throw against an arcane spell, but you haven't rolled yet
Effect You automatically succeed at your save against the triggering arcane spell.
Craft Requirements You are an arcane spellcaster.
Trait Effects
Comfort: The armor is so comfortable that you can rest normally while wearing it.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Energy Shield Tunic | 15 | Common | 6500 gp | - |
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| Energy Shield Tunic (Greater) | 18 | Common | 22500 gp | - |
| Robe of the Archmagi (Greater) | 19 | Uncommon | 32000 gp | - |
| Robes of Xin-Edasseril | 19 | Unique | 40000 gp | - |
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| Explorer's Clothing | - | Common | 1 sp | - |
| Cloister Robe (Greater) | 15 | Common | 6000 gp | - |
| Cloister Robe (Moderate) | 12 | Common | 1800 gp | - |
| Cloister Robe (Major) | 19 | Common | 32000 gp | - |
| Cloister Robe (Lesser) | 9 | Common | 600 gp | - |
| Swarmsuit (Impenetrable) | 8 | Common | 420 gp | - |
| Swarmsuit | 1 | Common | 20 gp | - |
| Gi | - | Common | 2 sp | - |