Item: Accoutrements of Bone
This set of +1 resilient explorer's clothing is lined with magically reinforced carved bones that are connected with reinforced sinews to provide the wearer both comfort and mobility. Spikes and spines of various shapes and sizes jut menacingly from the shoulder and forearm coverings. When you wear this outfit, you gain a +2 item bonus to Occultism checks.
Activate—Piercing Vengeance R (concentrate, manipulate)
Frequency once per day
Trigger An enemy damages you with a melee Strike
Effect Jagged spines from your clothing launch themselves at the triggering enemy, dealing 6d6 piercing damage with a DC 26 Basic Reflex save.
Trait Effects
Comfort: The armor is so comfortable that you can rest normally while wearing it.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Laboratory Coat | 9 | Common | 700 gp | - |
| Crystal Lattice | 12 | Common | 1900 gp | - |
| Sarkorian God-Caller Garb | 6 | Uncommon | 250 gp | - |
| Suit of False Impression | 6 | Common | 200 gp | - |
| Energy Shield Tunic | 15 | Common | 6500 gp | - |
| Energy Shield Tunic (Greater) | 18 | Common | 22500 gp | - |
| Robes of Xin-Edasseril | 19 | Unique | 40000 gp | - |
| Hollow Robes | 13 | Rare | 3000 gp | - |
| Cloister Robe (Lesser) | 9 | Common | 600 gp | - |
| Cloister Robe (Moderate) | 12 | Common | 1800 gp | - |
| Cloister Robe (Greater) | 15 | Common | 6000 gp | - |
| Robe of Beneficence | 17 | Common | 14000 gp | - |
| Explorer's Clothing | - | Common | 1 sp | - |
| Cloister Robe (Major) | 19 | Common | 32000 gp | - |
| Sorshen's Scintillating Garment | 20 | Unique | - | - |
| Robe of the Archmagi | 15 | Uncommon | 6500 gp | - |
| Robe of the Archmagi (Greater) | 19 | Uncommon | 32000 gp | - |
| Swarmsuit (Impenetrable) | 8 | Common | 420 gp | - |
| Swarmsuit | 1 | Common | 20 gp | - |
| Gi | - | Common | 2 sp | - |